Asian Journal of Information Technology

Year: 2015
Volume: 14
Issue: 7
Page No. 260 - 263

The Effects of 3D Virtual Environment on Pre Competitive Anxiety among Volleyball Athletes

Authors : Dayang Hjh Tiawa Awg Hj Hamid, Abdul Hafidz Hj Omar, Samah Ali Mohsen Mofreh and M.J. Tan

Abstract: Virtual reality has been used as a common treatment for anxiety to improve athletes’ performance. Pre-competitive anxiety in sports is considered as a critical issue for many athletes. The pre-competitive anxiety is able to hinder the athletes’ performance. This study aims to investigate the effects of 3D virtual environment on pre-competitive anxiety in particular cognitive anxiety and somatic anxiety before and after the intervention of 3D virtual environment for experimental and control group among volleyball athletes. The quasi-experimental design included experimental group and a control group with 40 respondents in each group. The experimental group was given the intervention of 3D virtual environment, sport psychology training for 12 sessions in a month. However, for the control group there was no special training. The Competitive State Anxiety Inventory (CSAI-2) was used to measure the parameters of cognitive anxiety and somatic anxiety. To find out the effect of effects of 3D virtual environment on pre-competitive anxiety among the athletes, Kruskal Wallis test was obtained. The study findings showed that after the intervention 3D virtual environment experimental group, a significant difference was observed in somatic cognitive anxiety and anxiety. The main effect of group was significant in the test of anxiety in the post-test after controlling the effect of pre-test. The findings of this research revealed that the 3D virtual environment is able to help athlete in order to overcome their pre-competitive state anxiety.

How to cite this article:

Dayang Hjh Tiawa Awg Hj Hamid, Abdul Hafidz Hj Omar, Samah Ali Mohsen Mofreh and M.J. Tan, 2015. The Effects of 3D Virtual Environment on Pre Competitive Anxiety among Volleyball Athletes. Asian Journal of Information Technology, 14: 260-263.

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