Asian Journal of Information Technology

Year: 2017
Volume: 16
Issue: 1
Page No. 14 - 18


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Griffiths, M.D., 2010. The role of context in online gaming excess and addiction: Some case study evidence. Int. J. Mental Health Addiction, 8: 119-125.
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Kapahi, A., C.S. Ling, S. Ramadass and N. Abdullah, 2013. Internet addiction in Malaysia causes and effects. Int. Bus. J., 5: 72-76.
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Koo, C., Y. Wati, C.C. Lee and H.Y. Oh, 2011. Internet-addicted kids and South Korean government efforts: Boot-camp case. Cyberpsychology, Behav. Soc. Networking, 14: 391-394.
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Lemmens, J.S., P.M. Valkenburg and J. Peter, 2009. Development and validation of a game addiction scale for adolescents. Media Psychol., 12: 77-95.
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Lussier, R.N. and C.F. Achua, 2013. Leadership: Theory, Application and Skill Development. 5th Edn., George Mason University, Fairfax, Virginia,.

Sidek, S., N. Kudus, S.Z. Izharrudin, M. Kamalrudin, M.A. Hassan and S. Mohamed, 2016. Factors Influencing Internet Addiction Among University Students: A review. Sci. Int., 28: 1343-1346.

Young, K.S., 1998. Caught in the Net: How to Recognize the Signs of Internet Addiction and a Winning Strategy for Recovery. John Wiley & Sons, New York, USA., Pages: 254.

Zhan, D.J. and H.C. Chan, 2012. Government regulation of online game addiction. Commun. Assoc. Inf. Syst., 30: 187-198.
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